【中商原版】Videogame Atlas: Mapping Interactive Worlds 进口艺术 电子游戏地图集:映射互动世界 T&H
运费: | ¥ 8.00-70.00 |
库存: | 1 件 |
商品详情
Videogame Atlas: Mapping Interactive Worlds
电子游戏地图集:映射互动世界
●产品信息——
出版社:Thames & Hudson Ltd (2022年11月22日)
语言:英语
精装:288页
ISBN-10:0500024235
ISBN-13:9780500024232
尺寸及商品重量:240 x 340 x 33.02mm | 2,240.75g
(页面信息仅供参考,具体以实物为准)
●内容简介——
从建筑学的角度看现代电子游戏世界,利用地图、图表和插图,带领读者走进虚拟世界的建设艺术,令人眼花缭乱。
通过建筑学的视角,对现代电子游戏世界进行了令人眼花缭乱的观察,利用地图、图表和图形插图,为虚拟世界的建设艺术提供了新的视角。视频游戏地图集》通过全景地图、复杂的爆炸图和详细的插图展示了12个知名视频游戏世界的旅程。本书提供了一种有趣的新方式,让人们利用支撑现实世界建筑理论的实践和学术严谨性来看待这些心爱的虚拟世界。
诸如《Minecraft》、《Assassin's Creed Unity》和《Final Fantasy VII》等标题通过200多幅微观和宏观的详细插图进行了详尽的探讨,每幅插图都有辅助评论和建筑理论。受高端建筑专著的影响,该书对小的细节进行了精心设计,其制作也很复杂。
这本书用五种颜色印刷,通篇使用霓虹灯墨水,是卢克和桑德拉工作的结晶,其中包括在伦敦大学巴特利特建筑学院创建视频游戏城市主义工作室,促进游戏技术在建筑教育中的应用。
A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building.
A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams, and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigor that underpins real-world architectural theory.
Titles such as Minecraft, Assassin's Creed Unity, and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.
This book, printed in five colors, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.
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